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Thread Statistics | Show CCP posts - 3 post(s) |

Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.07.30 11:57:00 -
[1]
On reflection, a bonus just to HAM's wouldn't be such a bad thing if the range of the T1 missiles were increased. I'm of the firm opinion that sub 15km is too short.
Just a little eye opener for you all, here are the ratio's of max theoretical range for rocket to missile types. The percentage value is the percentage of max range the short range ammo has compared to the long range.
Rocket - Light missile = 24%
Heavy Assault - Heavy Missile = 18%
Torpedo - Cruise Missile = 68%
Just for a bit of comparison, the ratio of optimal + falloff for Heavy pulse 1's to Heavy Beam 1's is as follows.
Heavy Pulse - Heavy Beam = 50%
Now obviously this is going to vary if you look into hybrids and projectiles, but I thought that lasers would be reasonably appropriate for discussion on Khanid ships.
Now, I'm not suggesting a flat ratio of 50% for every single missile size range but it does seem clear to me that for tech 1 ammunition HAM's and Rockets are a too short ranged and torpedo's are possibly too long ranged.
I'd suggest that HAM's get a flight time increase from 3 seconds to 5 or 6 seconds and that rockets get a slight flight time increase. Not too bothered about Torpedo's as I don't think there are many issues surrounding them.
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Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.07.30 17:08:00 -
[2]
Fendahl:
I can understand the reasoning for certain bonuses to be for short range rocket etc only. What are your thoughts though on the range of them? Especially the tech 1 HAM's? And before anyone else starts waffling on about Javelin HAM's, they are Tech 2 HAM's and their range is not representative in any manner of T1/faction HAM's. Javelin HAM's have a silly range imho and need nerfing.
Can you look into the possibility of upping the flight time on Tech1 and faction HAM's from 3 seconds to something like 5 or 6? Their current practical range of approx 13-14km isn't sufficient.
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Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.07.30 20:00:00 -
[3]
Originally by: Deva Blackfire
There is one reason against: nanoidiots. If you up their range you will see sacris permarunning mwd+scram around you and spamming missiles. Atm you need to get under 15km where you risk overheated web or enemy moving away (thus reducing damage coz missiles dont hit at all).
As opposed to nanovaga's which have enough falloff, nanoishtar's which can just dump drones on you and orbit, the nanocerberus which is very similar to the new Sac or a nanozealot which can get 30km opt+falloff easily with scorch and enough tracking with the new pulses to hit?
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